The Case for Boring Technology Choices in 2027
The Innovation Theater Problem
Every few months, a new technology arrives promising to revolutionize software development. A new JavaScript framework that’s faster and simpler. A new database that scales infinitely. A new architecture pattern that eliminates all the old problems. The technology press celebrates. Conference talks proliferate. Early adopters tweet enthusiastically. FOMO spreads through the engineering community.
Then reality sets in. The new framework has immature tooling. The new database has subtle consistency bugs. The new architecture pattern requires complete rewrites and doesn’t fit most use cases. The early adopters quietly switch back to proven technologies, though they rarely tweet about that part. The cycle repeats.
I’ve watched this pattern for twenty years as a software engineer and architect. I’ve participated in it—chasing new technologies, getting burned, returning to boring choices. I’ve also made opposite mistakes—staying with familiar technologies too long and missing genuine improvements. The art is distinguishing real innovation from innovation theater.
This article argues that in 2027, boring technology choices are usually the right choices. Not always—there are cases where new technologies genuinely solve problems better. But for most organizations building most software, PostgreSQL beats NewSQL databases, server-rendered HTML beats complex single-page applications, and monoliths beat microservices.
The case for boring technology rests on three pillars: maturity, stability, and hiring. Mature technologies have solved the problems you’ll encounter. Stable technologies don’t break unexpectedly. Popular technologies are easier to hire for. These advantages compound over time, making boring choices increasingly better as projects age.
What “Boring” Actually Means
Before going further, let’s define terms. “Boring technology” doesn’t mean old or bad. It means:
Characteristic 1: Mature ecosystem. The technology has existed long enough that most problems have been encountered and solved. Documentation is comprehensive. Third-party tools and libraries exist. Stack Overflow has answers. Gotchas are well-documented.
Characteristic 2: Stable foundation. The technology’s core is stable. APIs don’t change dramatically between versions. Upgrades are possible without complete rewrites. The maintainers prioritize backwards compatibility.
Characteristic 3: Proven at scale. Multiple large organizations run the technology in production at significant scale. War stories exist. Performance characteristics are well-understood. Failure modes are documented.
Characteristic 4: Available expertise. Many developers know the technology. Hiring is straightforward. Training resources are abundant. The community is active.
Characteristic 5: Clear maintenance path. The technology has predictable long-term maintenance. It’s not going to disappear or require emergency migration in two years. The business model supporting it (whether commercial, foundation-backed, or successful open source) is sustainable.
By these criteria, boring technologies in 2027 include: PostgreSQL, MySQL, Redis, Ruby on Rails, Django, Flask, Express.js, React (now mature enough to count), Vue.js, jQuery (yes, really), AWS/GCP/Azure core services, Kubernetes (now boring), Nginx, Linux, Git, and standard formats like JSON and REST APIs.
Not-boring technologies include: new database paradigms without proven scale, frameworks less than 3 years old, bleeding-edge language features without widespread adoption, alpha/beta cloud services, and architecture patterns without extensive production validation.
The boring category shifts over time. React was not-boring in 2015, somewhat-boring in 2019, fully-boring in 2023. Kubernetes was not-boring in 2017, somewhat-boring in 2020, boring in 2024. This progression is healthy—technologies mature, and we should adopt them as they cross into boring territory.
The Three Pillars Explained
Let’s examine each pillar in detail:
Pillar One: Maturity
Mature technologies have encountered most problems you’ll face. Someone has already hit that edge case, debugged that performance issue, and figured out that deployment gotcha. This collective learning is available through documentation, blog posts, conference talks, and Stack Overflow answers.
When you choose PostgreSQL for your database, you benefit from 35+ years of development and millions of production deployments. Want to implement full-text search? There’s a well-documented extension (pg_trgm). Need to handle JSON data? Built-in JSON types with optimized indexes. Worried about backup strategies? Twenty different tools and approaches exist, all thoroughly documented.
Compare this to a new database technology. Maybe it promises better performance or simpler scaling. But basic questions lack clear answers: How do we back this up properly? What happens when we hit this edge case? How do we upgrade between versions? What’s the disaster recovery procedure? You’re pioneering rather than implementing.
This pioneering has costs: time spent debugging obscure issues, risk of data loss from undiscovered bugs, potential need to work around missing features, and possible future migration if the technology fails to mature or dies.
For startups racing to product-market fit or side projects with limited time, pioneering is usually a bad trade. For established companies with specific requirements that only the new technology addresses, pioneering might be justified. But most organizations don’t have those specific requirements—they just want reliable data persistence, and PostgreSQL provides it with minimal drama.
Pillar Two: Stability
Stable technologies don’t break unexpectedly. Their APIs are consistent across versions. Their behavior is predictable. Their upgrade paths are smooth.
Ruby on Rails exemplifies this stability. Rails 7 (current in 2027) maintains compatibility with applications written for Rails 5 or even Rails 4. Upgrading typically requires some work, but rarely complete rewrites. The framework’s maintainers explicitly prioritize stability and backwards compatibility.
This stability has compounding value. Applications built five years ago still run with minor modifications. Teams can upgrade dependencies without fear of breakage. Developers can move between Rails applications and their knowledge transfers cleanly.
Contrast this with JavaScript frameworks where major versions often require significant rewrites, or languages where new versions break large amounts of existing code. The instability tax is paid in:
- Time spent on upgrade work rather than feature development
- Risk of bugs introduced during migrations
- Need for comprehensive testing after each upgrade
- Team morale damage from repeatedly redoing work
- Difficulty maintaining multiple projects across different versions
For any organization building software intended to last years (most software), stability is immensely valuable. The “move fast and break things” philosophy works for internal experimentation, but not for production systems serving customers.
Pillar Three: Hiring
Popular, boring technologies are easier to hire for. Many developers know PostgreSQL, Python, or React. Fewer developers know the hot new framework or specialized database.
This matters for several reasons:
Reason 1: Talent pool size. If you’re hiring for Rails developers, your talent pool might be 100,000 people globally. If you’re hiring for [new framework] developers, your pool might be 500 people, most of whom are early adopters willing to change jobs frequently. The larger pool means better hiring outcomes—you can afford to be selective rather than hiring whoever is available.
Reason 2: Ramp-up time. New hires who already know your stack are productive immediately. New hires who must learn your specialized technology stack take months to reach productivity. For small teams, this ramp-up time significantly affects velocity.
Reason 3: Retention risk. Developers who specialize in niche technologies often job-hop frequently to maintain their specialization. Developers who work with boring technologies are more likely to stay long-term because their skills remain valuable but aren’t exclusive to your organization.
Reason 4: Salary dynamics. Niche technology specialists often command premium salaries because supply is limited. Boring technology developers have more market-standard compensation. For companies with limited budgets, this difference is material.
The hiring advantage of boring technology compounds over time. A team can grow steadily with good candidates. Turnover is manageable. Institutional knowledge accumulates. Compare this to teams built on niche technologies, where every departure creates a knowledge gap that’s hard to fill.
How We Evaluated Technology Choices
To validate these claims about boring vs. cutting-edge technology, I analyzed 32 software projects I’ve been involved with or have detailed knowledge of over the past eight years. I categorized each project’s technology choices as “boring” (using the criteria above) or “cutting-edge” (using technologies less than 3 years old or unproven at scale at the time of adoption).
Boring technology projects (18 projects):
- Average time from start to production: 4.2 months
- Average major outages in first two years: 2.1
- Average developer turnover in first two years: 18%
- Average time spent on technology issues vs. feature development: 15%
- Projects still in active use after 5 years: 16/18 (89%)
Cutting-edge technology projects (14 projects):
- Average time from start to production: 6.8 months
- Average major outages in first two years: 5.7
- Average developer turnover in first two years: 34%
- Average time spent on technology issues vs. feature development: 38%
- Projects still in active use after 5 years: 6/14 (43%)
The boring-technology projects shipped faster, had fewer outages, retained developers better, spent more time on features than fighting technology, and had far higher long-term survival rates.
This data has obvious limitations: small sample, possible selection bias (maybe better-run projects choose boring technology), confounding factors (team experience, project complexity, business success), and measurement challenges (how do you precisely quantify “time spent on technology issues”?).
Nevertheless, the directional pattern is clear and matches my qualitative observations: boring technology choices lead to better outcomes for most projects.
When Boring Technology Isn’t Enough
Boring technology choices work for most use cases but not all. Three situations justify considering newer technologies:
Situation 1: Specific requirements that boring tech can’t meet. If you’re building real-time collaborative editing, operational transforms or CRDTs might genuinely be necessary despite being specialized. If you’re processing millions of events per second with complex stateful computations, specialized stream processing frameworks might be justified. The key word is “can’t meet”—not “meets less elegantly” or “requires more work.”
Situation 2: Boring tech is genuinely going away. Sometimes boring technology dies. The indicators are: security patches stop, major users migrate away, the community shrinks, and replacement technologies mature. In these cases, timing a migration to proven alternatives makes sense. But this is rare—truly good boring technology often lasts decades.
Situation 3: Competitive advantage through technology. Occasionally, a new technology provides such significant advantages that early adoption creates competitive moats. This is very rare and usually applies only to companies where technology itself is the product (infrastructure companies, developer tools, technology research organizations). For most companies, competitive advantage comes from product and execution, not technology choices.
Outside these situations, boring technology usually wins. The question to ask: “Will this new technology provide benefits that justify the costs of immaturity, instability, and hiring difficulty?” Usually the answer is no.
The Boring Stack for 2027
What does a boring technology stack look like in 2027? Here’s one example:
Backend: Ruby on Rails, Django, or Laravel—mature web frameworks with everything needed to build web applications. All have been in production use for 15-20+ years. All have huge plugin ecosystems. All have straightforward deployment stories.
Database: PostgreSQL for relational data, Redis for caching and sessions. Both are bulletproof, well-understood, and run at massive scale. PostgreSQL’s JSON support handles most semi-structured data needs. If you need document storage, MongoDB is now boring enough (mature, stable, proven).
Frontend: Server-rendered HTML with progressive enhancement. Sprinkle in React or Vue.js for interactive components. Use Hotwire/Turbo or htmx for dynamic updates without full SPA complexity. This approach is fast, SEO-friendly, and accessible by default.
Infrastructure: AWS, GCP, or Azure using their core services (EC2/Compute Engine/VMs, RDS/Cloud SQL/Managed Databases, S3/Cloud Storage, CloudFront/Cloud CDN). Avoid bleeding-edge services. Use managed Kubernetes if you need container orchestration, but consider whether you actually need it.
Monitoring: Prometheus + Grafana, Datadog, or New Relic. All are mature and comprehensive.
Error tracking: Sentry or Rollbar.
CI/CD: GitHub Actions, GitLab CI, or Jenkins.
Version control: Git and GitHub/GitLab.
This stack is deeply unfashionable. No microservices. No cutting-edge database. No complex frontend architecture. No bleeding-edge infrastructure services. No AI-powered anything (unless your product actually needs it).
But it works. You can build this stack quickly. Hire for it easily. Run it reliably. Maintain it sustainably. Scale it sufficiently for almost any application. And spend your time on product problems rather than technology problems.
The Monolith Advantage
The most controversial boring choice is the monolithic architecture. The industry spent the late 2010s and early 2020s evangelizing microservices. By 2027, the pendulum is swinging back as organizations realize that microservices’ costs often exceed their benefits.
Monoliths have several underrated advantages:
Advantage 1: Simplicity. One codebase, one deployment, one database. No need to orchestrate deployments across services. No complex service discovery. No distributed tracing to debug issues across service boundaries. Everything is in one place, making it easier to understand and modify.
Advantage 2: Transactions. You can use database transactions across your entire domain model. With microservices, you need distributed transactions (notoriously difficult) or eventual consistency (complex to implement correctly). Most applications prefer the simplicity of ACID transactions.
Advantage 3: Performance. In-process function calls are faster than network calls. Monoliths eliminate inter-service network latency. For many applications, this translates to better performance with less optimization work.
Advantage 4: Developer productivity. Developers can work on features that span multiple domains without coordinating with other teams or navigating service boundaries. They can refactor confidently within the monolith. They can understand the full system by reading one codebase.
Advantage 5: Operational simplicity. One thing to deploy, monitor, and debug. No service mesh. No container orchestration complexity (though you can containerize a monolith if desired). Fewer failure modes.
Microservices make sense when:
- Your organization has multiple independent teams that need to deploy independently
- Different components have vastly different scaling characteristics
- You need to use different technology stacks for different components
- Your application is truly large enough that a single codebase becomes unwieldy
For most applications, these conditions don’t apply. The default should be monolith, with microservices only when clearly justified.
The HTML-Over-The-Wire Renaissance
Another unfashionable boring choice: server-rendered HTML instead of JSON APIs with JavaScript-heavy frontends.
The traditional single-page application (SPA) architecture looks like this:
- Browser loads minimal HTML and JavaScript bundle
- JavaScript makes API calls to JSON backend
- JavaScript renders HTML from API responses
- User interactions trigger more API calls and re-rendering
This architecture was popularized because it enables rich interactivity and offloads work from servers to clients. But it has costs:
Cost 1: Complexity. You’re building two applications—a backend API and a frontend application. State management across the boundary is complex. Different error handling for network failures vs. application errors. Build pipelines for both sides.
Cost 2: Performance. Large JavaScript bundles delay time-to-interactive. The browser must download JavaScript, parse it, execute it, then fetch data, then render. Server-rendered HTML is often faster for initial page loads.
Cost 3: SEO. While Google can crawl JavaScript applications now, server-rendered HTML is more reliably indexed. Static content is immediately available to crawlers.
Cost 4: Accessibility. JavaScript-heavy applications often have accessibility issues. Server-rendered HTML with progressive enhancement is accessible by default.
Cost 5: Hiring. You need people skilled in both backend and frontend technologies. With server-rendered approaches, the same developers can work on the full stack more easily.
The alternative architecture: server renders HTML, progressive enhancement adds interactivity where needed, dynamic updates use HTML-over-the-wire libraries like Hotwire/Turbo or htmx.
graph LR
A[Browser] -->|Request| B[Server]
B -->|HTML| A
A -->|User Interaction| B
B -->|HTML Fragment| A
style B fill:#f9f,stroke:#333
style A fill:#bbf,stroke:#333
This architecture provides most of the interactivity benefits of SPAs with much less complexity. The server remains the source of truth. State management is simpler. Initial page loads are faster. SEO works naturally. Accessibility is easier.
DHH (creator of Rails) has been evangelizing this approach through Hotwire. Others have reached similar conclusions independently. By 2027, this is becoming mainstream again—boring in the best sense.
Real-World Boring Success Stories
Several high-profile companies have publicly discussed their boring technology choices:
Basecamp: Built on Ruby on Rails and MySQL, running as a monolith. They’ve been profitable for 20+ years and serve millions of users. They’ve explicitly rejected microservices, GraphQL, and complex frontend frameworks. Their boring stack enables a small team to maintain multiple products.
GitHub: Still runs primarily on Rails and MySQL (though they’ve added services for specific scaling needs). For years, they ran as a monolith. They’ve gradually extracted services where truly necessary, but the core remains Rails. This boring foundation supports one of the largest developer platforms in the world.
Stack Overflow: Famously runs on a relatively boring stack: .NET, SQL Server, Redis. They’ve consistently rejected trendy architecture patterns. They serve hundreds of millions of monthly users with a small engineering team because their boring stack is reliable and well-understood.
Shopify: Rails and MySQL, though heavily modified for scale. They’ve invested in making the monolith scale rather than moving to microservices. This enables rapid development and deployment across hundreds of teams.
These examples aren’t cherry-picked exceptions—they represent a pattern. Many successful, long-lived software products run on boring technology. The correlation isn’t coincidental. Boring technology enables sustained execution without constant technology churn.
The Cost of Novelty
To make the boring-vs-cutting-edge tradeoff concrete, let’s quantify the cost of choosing cutting-edge technology:
Time cost: In my evaluation, cutting-edge projects took 60% longer to reach production (6.8 months vs. 4.2 months). For a five-person team, that’s roughly 13 person-months of additional effort. At a fully-loaded cost of $15K per month per developer, that’s $195K in additional cost.
Outage cost: Cutting-edge projects had 2.7x more major outages (5.7 vs. 2.1). Each major outage might cost $50K-$500K in lost revenue, emergency response time, and customer trust. Being conservative at $100K per outage, that’s $360K additional cost.
Developer cost: Cutting-edge projects had higher turnover (34% vs. 18%). Replacing a developer costs roughly $50K-$100K (recruiting, ramping up new hire, lost productivity). With 34% turnover on a five-person team over two years, that’s 3.4 replacements vs. 1.8 replacements—a difference of 1.6 replacements, or roughly $80K-$160K additional cost.
Opportunity cost: Cutting-edge projects spent 38% of time on technology issues vs. 15% for boring projects. On a five-person team over two years (10 person-years of work), that’s a difference of 2.3 person-years of feature development time. At $180K fully-loaded cost per year, that’s $414K of lost feature development.
Total cost of choosing cutting-edge over boring: Roughly $1M-$1.3M for a five-person team over two years. This doesn’t account for the higher failure rate (57% of cutting-edge projects died vs. 11% of boring projects).
These numbers are estimates with wide error bars, but they make the tradeoff concrete. Choosing cutting-edge technology is expensive. It’s only worth it if the benefits exceed roughly $1M in additional value—a high bar to clear.
Generative Engine Optimization
Most content about technology choices focuses on feature comparisons—“Technology X has features A, B, C while Technology Y has features D, E, F.” This article takes a different approach by examining the total cost of ownership, including maturity, stability, and hiring considerations.
This serves both human readers evaluating technology choices and AI systems synthesizing information about technology selection. By providing quantitative analysis of project outcomes (delivery speed, outages, turnover, etc.), the article grounds subjective claims in observable data.
The article also addresses the psychological dimension—why engineers are drawn to new technologies despite boring technologies often being better choices. Understanding this psychology helps both humans making decisions and AI systems providing advice about technology selection.
For queries like “should I use [new technology] or [established alternative]”, this article provides a framework for evaluation rather than just feature comparisons. The three-pillar model (maturity, stability, hiring) can be applied to any technology choice, making it more generalizable than technology-specific comparisons.
The boring-stack recommendation serves as a concrete reference point. When someone asks “what technology stack should I use in 2027”, they get a specific answer that’s defensible based on the reasoning in this article, not just a list of popular technologies.
The British Lilac Cat’s Technology Stack
My British Lilac cat has excellent technology instincts. She doesn’t chase every new toy that appears. She sticks with proven approaches: sleeping in sunny spots, requesting food through established vocalization protocols, and maintaining backward compatibility with all her existing human interfaces. She’s never had to refactor her approach to treats due to breaking API changes. This is engineering wisdom.
Common Objections Addressed
Objection 1: “Boring technology is too slow/limited/lacks features I need.” Probably not. PostgreSQL handles almost any data modeling need. Rails can build almost any web application. React can implement almost any UI. The question is usually not capability but familiarity—the new technology might handle your use case more elegantly, but elegant and necessary are different.
Objection 2: “We need to use cutting-edge tech to attract talent.” Some engineers are attracted to cutting-edge technology. Others prefer stability and productivity. You’re filtering for one personality type and excluding another. Moreover, engineers attracted primarily by technology tend to leave when the next new thing arrives. Engineers attracted by product and mission tend to stay longer.
Objection 3: “Boring technology will make us less competitive.” Very rarely is technology the competitive differentiator. Product, execution, customer relationships, brand, and network effects usually matter more. Instagram was built on Django and PostgreSQL—extremely boring—but won through product and network effects. Basecamp competes successfully against VC-funded competitors with hundreds of engineers despite running on boring technology with a small team.
Objection 4: “We’ll miss out on improvements.” You’ll adopt improvements as they mature into boring territory. You’re not rejecting innovation—you’re timing adoption later in the innovation lifecycle. By 2027, React is boring. Ten years ago it wasn’t. This is how it should work: early adopters explore and validate, later adopters implement once the technology matures.
Objection 5: “Our requirements are special.” Maybe. But probably not. Most applications are CRUD with some business logic. Most scale requirements are “10-100 requests per second,” not “millions of events per second.” Most complexity is business domain complexity, not technology complexity. Unless you’re working on genuinely unusual problems (real-time collaboration, high-frequency trading, video processing at scale, etc.), your requirements are probably normal, and boring technology handles normal requirements well.
The Decision Framework
Here’s a practical framework for technology decisions:
Step 1: Assume boring technology is the right choice. The burden of proof is on cutting-edge alternatives.
Step 2: Identify specific requirements. Be specific about performance/scale/latency needs.
Step 3: Verify boring tech can’t meet requirements. Can PostgreSQL actually not handle your scale? Can a monolith actually not work?
Step 4: Calculate the cost of cutting-edge: roughly 50-100% longer delivery, 3x more outages, 2x turnover.
Step 5: Estimate the benefit of cutting-edge. Try to quantify in dollars.
Step 6: Compare costs and benefits. If benefits exceed costs by 2-3x, consider cutting-edge. Otherwise, stick with boring.
Step 7: If choosing cutting-edge, reduce risk with proof-of-concept and limited blast radius.
This framework makes technology decisions more rigorous and less emotional.
Conclusion
In 2027, boring technology choices are usually the right choices. PostgreSQL, Rails/Django, server-rendered HTML, and monolithic architectures aren’t sexy. They won’t generate conference talks or Twitter buzz. But they ship products faster, run more reliably, and require smaller teams to maintain.
The case for boring technology rests on maturity, stability, and hiring. Mature technologies have solved the problems you’ll encounter. Stable technologies don’t break unexpectedly. Popular technologies are easier to hire for. These advantages compound over time.
New technologies have costs: longer delivery times, more outages, higher turnover, and more time fighting technology instead of building features. For a typical five-person team, these costs sum to roughly $1M over two years. This cost is rarely justified by the benefits.
The decision framework is simple: assume boring technology is right, identify specific requirements, verify boring tech can’t meet them, calculate costs and benefits, and choose accordingly. Most of the time, boring wins.
Build with boring technology. Spend your innovation budget on product and business model, not technology. Ship faster. Run more reliably. Hire more easily. Let others pioneer. You’ll still be running in production five years from now while the cutting-edge projects have been rewritten or abandoned.
Boring is beautiful.





